public class ReadyStateChangeEvent extends PlayerEvent<ReadyStateChangeEvent>
PlayerEventTypes.READYSTATECHANGE
occurs for the Player
.Modifier and Type | Method and Description |
---|---|
double |
getCurrentTime()
The time at which the
ReadyState changed. |
ReadyState |
getReadyState()
The new
ReadyState at which the player is. |
public ReadyState getReadyState()
ReadyState
at which the player is.ReadyState
. (NonNull)ReadyState.HAVE_NOTHING
public double getCurrentTime()
ReadyState
changed.ReadyState
changed, in seconds.